60 posts tagged app
60 posts tagged app
Huggies - Tweet Pee
Nice rip off of the arduino plant water hacks from a couple years back. This device attaches to the nappy and detects humidity changes. Once it notices the baby’s started flooding, it tweets the parents to let them know a change is in order. A handy iPhone app tallys the tweets and uses this to keep track of nappy stock. It alerts you when you’re getting low so you’re never caught short. Nice touch.
Bit silly. Bit dodgy. Free.
The Silent History is an interactive novel that uses serialization, exploration, and collaboration to tell the story of a generation of unusual children — born without the ability to create or comprehend language, but perhaps with other surprising skills of their own.
The story is told through daily updates, about 1500 words each, delivered through the app each weekday.
For readers who wish to explore the world of the novel in more depth, there’s also hundreds of location-based stories around the world. These can be read only when your device’s GPS matches the coordinates of the specified location.
This is incredibly detailed. The creators have clearly considered the end to end journey of a passenger from the moment a trip is envisaged to actually going through with it (planning a destination, social proofing, boarding, travelling, arriving etc). It basically includes what’s great about a few different services into one package. Nice interface too.
Ikea - Klippbok
Nice way to moodboard different furniture together.
Awesome promo for Harris’ new album ‘18 months’. Download the iOS app to receive a full preview. Only catch is it’s gyroscope-linked and you have to dance to hear the choons!
Wicked-clean interface and awesome typography.
Renault - Oma Hilda’s Renault 4
This Facebook competition basically acted as a giant spot the ball. It achieved over 10,000 entries and had a lovely narrative. The lucky winner of the car also featured in Grandma’s final video post as she handed over her prized possession, which is a nice touch.
It’s awesome that this is a live experience!
Take or upload a photo from your iOS device using the app. A machine (located in a studio in Stockholm, Sweden) receives the photo and projects it onto an CRT screen originally connected to a VHS camera. A 7D then takes a photo of the screen, and the InstaCRTized photo is sent back to your iPhone. This can then be shared on any network you wish! Lovely!
This is lovely in every way; the visuals, sound design, interactions, and the fact that it’s just a delightful piece of branded comms. No hard sell. No sell at all. Just something nice.
Great idea exploring the differences between asynchronous and synchronous communication through digital devices. ‘Feel Me’ not only works as an asynchronous texting application, it also tracks live touch between the two devices in realtime, which offers a different type of connection. Great idea.
The concept was submitted as part of a final project at CIID (Copenhagen Institute of Interaction Design, and Marco now works at IDEO, I hear.
Magnum Pleasure Hunt AR Game
Awesome extension of their uber-successful campaign around the streets of Amsterdam.
This app’s free and provides location-aware stories as you walk around London. Strangely though it’s only for the Kings Cross area (which incidentally is where the Guardian’s offices are located)
Unit9 have shared with me one of their latest games to integrate mobile and Desktop/TV for a multi-platform experience. Players pair their phones with the big screen and throw Frisbees at a virtual landscape using real gestures. By using mobile gesture recognition technology connected to an entire 3D City, they’ve created a new way for smartphone users to interact with their TVs (and interestingly not the QR route others are using right now).
The mobile application was developed using Adobe AIR with Flash (which gave flexibility for the app’s distribution by using the same sourcecode for different platforms) and is seamlessly connected to the Unity Game through a HTML5 WebSocket.
Creating the game environment in Unity allowed the team to incorporate mesh slicing to all the 3D buildings in the city, meaning that the player has complete freedom to slice any building, at any point, at any angle.
Really smart stuff guys, as usual.