Tag Results
66 posts tagged iphone
66 posts tagged iphone
InstaCRT - Analogue photo filter
It’s awesome that this is a live experience!
Take or upload a photo from your iOS device using the app. A machine (located in a studio in Stockholm, Sweden) receives the photo and projects it onto an CRT screen originally connected to a VHS camera. A 7D then takes a photo of the screen, and the InstaCRTized photo is sent back to your iPhone. This can then be shared on any network you wish! Lovely!
SG NextTrain - Interface prototype
Lovely piece of interaction design. Sweat the little stuff. It will make you great!
Vasttraffik - Tram Sightseeing
GPS-enabled interactive tour-guides using the standard Gothenburg tram systems. Quite similar to this also.
This is lovely in every way; the visuals, sound design, interactions, and the fact that it’s just a delightful piece of branded comms. No hard sell. No sell at all. Just something nice.
Great idea exploring the differences between asynchronous and synchronous communication through digital devices. ‘Feel Me’ not only works as an asynchronous texting application, it also tracks live touch between the two devices in realtime, which offers a different type of connection. Great idea.
The concept was submitted as part of a final project at CIID (Copenhagen Institute of Interaction Design, and Marco now works at IDEO, I hear.
Magnum Pleasure Hunt AR Game
Awesome extension of their uber-successful campaign around the streets of Amsterdam.
This app’s free and provides location-aware stories as you walk around London. Strangely though it’s only for the Kings Cross area (which incidentally is where the Guardian’s offices are located)
Unit9 - Frisbee Rush
Unit9 have shared with me one of their latest games to integrate mobile and Desktop/TV for a multi-platform experience. Players pair their phones with the big screen and throw Frisbees at a virtual landscape using real gestures. By using mobile gesture recognition technology connected to an entire 3D City, they’ve created a new way for smartphone users to interact with their TVs (and interestingly not the QR route others are using right now).
The mobile application was developed using Adobe AIR with Flash (which gave flexibility for the app’s distribution by using the same sourcecode for different platforms) and is seamlessly connected to the Unity Game through a HTML5 WebSocket.
Creating the game environment in Unity allowed the team to incorporate mesh slicing to all the 3D buildings in the city, meaning that the player has complete freedom to slice any building, at any point, at any angle.
The game is due for release in spring. Really smart stuff guys, as usual.
DimSong - Gesture-based remixing
Really great ideas here. The app lets you remix songs based on environmental conditions such as movement, light and touch.
Clubhouse Studios - Equilibrium iOS Teaser
Short teaser for our iOS game releasing in a few months. We’ve got a film-like backstory and a few world firsts for iPhone and iPad gaming. Be part of the story in 2012…
visit chooseourdestiny.com for more details, and stay alert people, a new dawn is about to emerge…
Yumemiru - Dream influence app
Interesting app from Japan aims to influence your REM sleep patterns to allow you to dream about a variety of subjects. If they just partnered with some ad agencies they’d make my job a lot easier…
Clik - QR-based dual screen service
This could be quite an interesting start-up. Visit their website, Scan the QR with their app and take control of the screen wirelessly. The product also allows collaborative control from multiple devices. Smart, and especially interesting with 2012 being smart TV’s year…
SonicNotify - Made Fashion Week App
Live screen hopping powered by SonicNotify.
Those visiting a Made fashion show who have this app will have content from live catwalks synced and streamed in real-time, as it listens for audio cues from the show.
Professional photos of each look appear on your phone/iPad in real time as they go down the runway through a live feed from a photographer stationed at the show:
The designer’s name, bio and contact information (for sales and PR) are also immediately available.
You can ‘favourite’ and take notes on each individual look, and share your thoughts using the normal channels
For presentations, all of the looks are instantly downloaded once you enter the room in which the presentation is taking place.
Obvious Engine is a vision-based AR technology and SDK for indie games companies, developers and brands. It can track natural features from an image so no clunky markers or glyphs required. 3D objects also work a treat. The above demo features C++, Unity3D, OpenGL and Obvious Engine AR.